Game



H. S. VOGEL.

GAME.

APPLICATION FILED JAN. 23. 1920.

Patented NOV. 15, 1921.

2 SHEETS-$HEET I.

Opp- 2. NSZ'TRENCH M0 5 (Nq-MAcmNE mm (June/utm- Harry J. ljel H. S. VOGEL.

GAME.

APPLICATION FILED JAN. 23. L920.

Patented Nov. 15, 1921.

2 SHEETS-SHEET 2.

. w y-- WM-SNIPER UNITED s rnT s PATENT OFFICE.

To all whom it may concern:

Bewit known that I, HENRY S. VoGEL, a 011312811 of the United States, residing at Grant Cit in the county of Worth and State of issouri, have invented certain new useful Improvements in a Game, of WhlCh the following, is a specification.

The invention. relates to game devices whereby one is enabledto pass idle moments V in a pleasant way and at the same time train the mind to be on the alert whereby to grasp and. take advantage of opportunities.

The invention relates to the class of games,

embodying a deck. of cards, which in play ing embodies trumps and suit, the cards.

having a designated value and the player making the most ipoints in any hand being the winnerthereo l i l a The game deals with incidents of warfare" and acquaints one with the various phases thereof and is desii lllated by the name Pa trol, a game of No ans Land)? cards, anyone of which may be trumps.

Fig. 5 represents one of a series of suit: cards which may never be trumps.

Fig. firepresents the long master card.

Fi 7 represents the back of the cards whic is suggestive of a patrol passing through a rural districtor uninhabited section of country. i i a y The game is essentially one ,fdrthe parlor or indoors and comprises a pack ordeck of cards embodying forty nine in number. It is to be understood that any number of cards may be deducted in order that the game may be more .interesting to the players.

The cards are numbered from one to ten inclusive, in each of four suits; and from y one to eight, inclusive of one odd suit; and contains one odd, card called Patrol.

The four suits containing cards numbered from one to ten, are the only Suitswhich may be named trump.

The suits are as follows:

M achim gum-Consisting of ten cards, each card bearing an illustration of a Inachine gun in action, with a machine gun 1 crew working the gun. This card is colored red and green,-besides the other minor colors necessary.

Shawn-Consisting of ten cards, each Specification of Letters Patent. P t t d 6 5, 1921 Aioplication filed January 23, 1920. Serial No. 353,420.

card bearing an illustration of mounted in a tree, in the act of firing on an enemy. This card 15 colored green, the

trunk of the tree is gray, and other minor colors are also present.

. Trench m0rtar.-Consisting of ten cards, each bearing an illustration of a trench mortar set for action, and a crew working the gun. This card is coloredred, and contains the minor colors of earth color, for the'earth embankment or trench, and the colors necesto the scene.

sag i a and grenade.-Consisting of ten cards,

outlook for enemy patrols. This card is col-Y Referring to; the accompanying draw ored brown, the field other minor colors.

The lone card is called Patrol and bears the illustration of a patrol working in No Mans Land.

green, and contains The manner of playing the game is as five points to Side capturing or taking it.

Each number (10) card countsten for side taking it. Each scout card counts ten for side taking it. This includes the number (5) scout card which counts ten. The patrol card counts twenty points for side taking it. There are nocounters except the numbers five, ten and scouts and the patrol. The patrol card is at all times a trump. It will not play above the six of trumps, but will take the five of trumps, and of course will take any card that a trump will take, except a higher trump.

All players must follow suit when possiof the suit led in the trick played, if he has a card of such suit. There are one hundred and sixty points in the game.

The scout cards are numbered from one to eight inclusive. This means that a number eight scout card Will take or capture any a sniper ble; that is, eachplayer must play a card other scout card. A number two would must not discard a counter. players decide to discard counters, table take anumber one, thehigher taking the lower.

However, when scout card is led, the highest card in number of those played in the trick, takes the trick. A trump, of course, is higherin value than a card of another suit. Toe'xplain: if a scout card be led, then a number nine be played of a suit from the highest card, which in this case is.

the nine of trench mortar. A trump played, would of course take the trick, because. it was a trump. If two cards of the same number be played, on a trick in which av scout card leads, then the first one played is considered high, and if not trumped or beaten by a still higher card, takes the trick.

When four personsare playing the game,

each player receives eleven cards. There is aremainder of five cards, which belong to the highest bidder. He discards five cards in place of those he draws, or discards the five he draws, or any part of them, but he rules shall be made to that eifect, otherwise, counters are not to be discarded. Any com ter discarded may not be addedto the count of the opposingplayer or players, and'shall not'be counted in the amount made by the bidders. Counters discarded, shall not count for either side. I

When three persons are playing the game,

the numberone, two and three of all the trump suits are removed, and thenumbers one,* two, three and. four'of the scout suit are removed fromthe deck. The counters will then number one hundred and twenty points, and there will be thirty-five cards, in

In case the the game. Each player receives ten cards and there is a remainder of five for the highest bidder. Discard and play as in the game for four players.

For a two handed game, discard the four lowest cards of each trump suit and also the sixes, the four lowest scout cards. This will leave twenty-five cards with a total of one hundred and twenty points. Each player receives ten cards, there is a remainder of five cards for the highest bidder. Discard and play as in the game for four players.

If the players do not care to discard any of the scout suit (for which there is no great necessity in a two handed game) each player may receive twelve cards and still have a chance to bid for the remaining five. There will then be one hundred and sixty points in the game.

hen more than four persons are playing the cards may be dealt out to all the players, if there is an uneven remainder it may be put in the bidders pot, or some may be taken from the bidders pot in order to allow each player to receive his quota of the cards. Play as in the tour handed game.

aving thus fully described my invention what I claim as new and desire to secure by Letters Patent, is

A card game comprising a deck of cards divided into an unequal number of suits of cards, the odd suit constituting a counter suit in contradistinction to the other suits, any one of which may be designated a trump suit, the cards of every suit rating consecutively in playing value and having suitdistinguishing characteristics whereby the cards of one suit are diflerentiated from the cards of the other suit, and a master card which is'a trump of any suit.

In testimony whereof I afiix my signature in presence of two witnesses.

HENRYS. VOGEL.

Witnesses:

GRACE A. CAMPBELL, W. C. CAMPBELL. 

